Showing posts with label Game Report. Show all posts
Showing posts with label Game Report. Show all posts

Tuesday, 30 September 2014

Napoleonic bring and play - Some impressions of an epic gaming day

On Saturday some chaps and me met for a spontaneous and uncomplicated Napoleonic Black Powder game. Boiled down to the essence we simly agreed to bring the troops we wanted to play and constructed two equal armies. One of course the French forces with some allies like Saxon and Westphalian troops and on the other side British and Prussian forces. So we started at nine in the morning and arranged an enormous table with a couple of tables and a ping-pong table. We played until evening and the game didn't find a clear winner unfortunately. But nevertheless we had a great time and actually that was all this day was about.

Although a complete AAR is rather difficult I want to share some impressions of the game with you:
Marshall Davout gathers his division.
Simultaneously the Light Cavalry of the Guard arrives out of nowhere.
To balance the forces slightly we used the point system from "Albion Triumphant - Vol. II". Each of the armies had about 2,100 points.
The French forces marching on...

... and their allied counterparts.

I commanded some British and Hanoverian forces most of with advanced on and along the road.
To have enough room to manoeuvre all the troops we needed a large table. But on the other hand we had to be able to reach into the middle of the table. So we arranged them as a cross of tables. There the French got the first turn and unfolded very well. The lucky frogs past all their command rolls during this phase of the game...
The French dashing into the centre of the table.
They seem to be fear not being prepared to cross rivers since their experience in Russia...

But nevertheless they rely on their line infantry.

The Polish brigade marches steadily.
On the other side of the table we allies were slower unfortunately. Especially my Prussian allies failed several command rolls and slowed us down.
Blücher and his troops get mixed up.

The French light cavalry of the guard pushed forward into the center of the field.
Meanwhile the first Prussians make up some ground.
A French general lost touch to his cuirassiers that got scattered by Prussian musket volleys.
The allies still trying to enter the center part of the table to unfold.
But only single Prussian units are successful and threatened by French cavalry at once.
The Prussian right wing and center blocked by a defiant cavalry brigade as well as a disobedient infantry brigade.
The French tropps - Westphalians here - try to tie up their opponents.
But finally British cavalry reaches the field of glory - Now Scots Greys !
And at least some movement in the center of the allies.
Unfortunately we didn't reach a decision until the end of the day. Although the French had an excellent position in the middle of the battlefield there were several scenes which were dominated by the allies. Some Prussian units proved tougher than expected and Prussian and British heavy cavalry descended upon the French simultaneously hitting their horse artillery and light cavalry heavily.
The battlefield during the end of the game.
Anyway at the end of the day we all had a good time and we all had successful as well as disappointing moments. An excellent day with the chaps and nobody missed those detailed scenarios and well prepared games we used to play most of the time. Just plain and simple fun this time.

Monday, 16 June 2014

Saga AAR - Caroligians vs. Vikings

Recently a friend and me met at Monty's for a little Saga game. Just a small 4 points game but a good opportunity for me to present my slowly growing stock of terrain and for my friend Auld Nick to give his Carolingians their baptism of fire.
The battlefield with my Vikings in front of us and the Carolingians approaching from the other side.
We played with two rather simple warbands. Besides my Warlord Gudmund the Dauntless I fielded a unit of 4 hearthguard, 4 berserkers and two units of 8 warriors. Niclas brought his mounted Warlord accompanied by two units of 4 mounted hearthguard and two units of 8 warriors on foot. Nick's miniatures weren't completely finished since he hadn't painted the bases and the shields so far but that didn't bother us too much.

Finally we decided to play the simple "Clash of Warlords" scenario from the core rulebook.So my Vikings started their advance towards the cottage. During this early stage of the game it was my idea to get into a position where the Carolingians couldn't take too much advantage from their speedy mounted troops.
Gudmund and his men approaching...
As I feared the horsemen attacked quickly and four mounted hearthguard chased one of my warrior units.
First blood...But my warriors survived...
But they underrated the sturdiness of the norsemen. Although I lost four warrior afterwards three Carolingian hearthguards lay dead.
The Viking warriors sneering at the fleeing Carolingian knight
Fearing for one of his Saga dice Nick withdrew the last had the survivor turn tail. Visibly impressed he even stopped the charge of his second hearthguard unit and lead them back to the center of the battlefield.
Meanwhile I occupied the cottage with eight of my warriors.
Carolingians regrouping and my Vikings taking the center.
Now the game seemed to falter slightly. I tried to reposition my left flank while Nick gathered his troops for an attack on the cottage.
The Carolingian milites turning to the cottage.
But after having refused the first attack on the cottage my warriors made a sally and snatched Nick's warlord who was the actual target of the game.
The Carolingian leader cutting down my warriors.
But against all odds he won the melee which brought me into severe trouble.
The Carolingians taking the initiative.
While I lost my units man by man Nick sounded the charge onto my warlord. He outflanked my few survivors and involved Gudmund the Dauntless in a bloody melee.
Gudmund surrounded by enemies.
But like his antagonist before he fought bravely and turned down the attackers. Afterwards the field was rather empty. With my very last turn I managed to sicced my berserkers on Nick's warlord. The second time during this game he was bound in melee and finally met his fate.
The Carolingian warlord meeting his fate.
After all it was an excellent game. Although I won by taking out Nick's warlord the game was extremely close on points. Anyway we both enjoyed it and crowned the time with a very special drink:
Altbierbowle
It's a punch based on Altbier (a top-fermented dark beer from the Rhine area) which is mixed with fruity ingredients. In our case we added strawberries, peaches and a good dash of raspberry syrup. Well chilled it's a delicious, refreshing drink for warm spring or summer days.
Altbierbowle and Vikings. What could one wish more?
With a little barbecue in the evening it was just a perfect day.

Not to forget the cheering fans at the sideline:

Monday, 27 January 2014

Another 1812 game

Last friday at the club we started the final act of our preparation for the Tactica convention in Hamburg this February. This year we'll present a selfmade ruleset for Napoléon's retreat from Russia in 1812. It'll be a scenario driven skirmish game that will make the special situations come alive which French and allied soldiers faced on their way back home. The game is based on an idea of our fellow club member Bernhard Hennen who realized it during the last year with some help from other team members here and there. Holger who is a professional graphic designer formed the layout, Robert one of our most gifted terrain builders prepared the board and I had the pleasure to contribute some humble text work.
Anyway last Friday we played the first test match with the -for the moment- final version of the rules and here's what we experienced:

It's late November 1812. Napoléon's Grande Armée fell at the last hurdle when they found Moscow plundered and burning. They started their imperative retreat much too late and were suffering from hunger and cold from the very beginnings. After they reached Smolensk around 11th November they had no other choice than proceeding because the city was empty of rupply and the Russian forces were gathering to prepare the final blow against the French. A few days later the enemies met near Krasnoi. The Russians tried to surround Napoléon's forces and block their way. From 15th to 18th November there were several skirmishes fought and only a daring attack of the French Imperial Garde made an escape possible because their fierceness and audacity let Kutuzov hesitate. But not all of Napoléon's troops were able to use the chance. Ney who commanded the rearguard was cut off with his corps by Russian troops. So he had no choice but seeking another way. He turned down the Russian offer of honourable surrender claiming that a French Marshal would never surrender. On 18th Novemver he managed to enforce a gap in the Russian encirclement and by night he withdrew over the frozen Dnieper River.

Our scenario starts on the very next morning. Our warbands (called 'companies' in the game) were roaming around in the woods at the Northern banks of Dnieper River. During our nightly passage our corps lost all its heavy equipment including all of its guns and all heavy wagons. In addition a lot of our comrades broke through the partly thin ice and found their freezing deaths. 
But we made the way over the river. Now we are wet, confused and disoriented but at least alive. The land is cloaked in thick morning mist. Behind us there are sounds of others. Are there other French stragglers or the ever-present cossaks chasing us? Not knowing whether these are friend or foe we're stumbling forwards to find a warm and dry place to take breath.
The scenario board... In the middle the first figures, at the bottom our unknown followers and on top the space to discover.
The board was set up rather simple. Because of the fog our sight distance was reduced to 6". We started vaguely in the middle of the table with a lot of unknown things behind us (represented by markers which are labelled on the back) and some unknown terrain in front of us (the empty space on the other side of the table). Our mission was to recce the terrain and find a place to take shelter for a few hours.
My Old Guard company fighting side by side with some ragged cavalrymen.
So on the one hand we wanted to advance quickly to find out what's at the unknown part of the terrain but on the other hand we didn't want to plunk into an ambush. So we split our forces. While Heinz and me represanting some Old Guard troops went forward Holger and Axel covered our backs. Luckily Axel found out that at least a part of our chasers were stragglers which we didn't discover aerlier because of the limited range of sight.
At least one group behind us were stragglers...
While he tried to help some of these unlucky comrades, Heinz and me made our way to the edge of the woods. Meanwhile a well known personality joined our vanguard. Marshal Ney the "Bravest of the Brave" took lead of our band and gave us moral support.
Some Old Guard chasseurs exploring the clearing.
So after the first one or two turn our four companies had spread widely over the gaming board and we were a bit confused where danger and were shelter might lie in wait.
Hoping that all of the guys behind us are just French stragglers we turned downwards to the clearing across the woods.
Here are some further impressions of our approach:
My grenadiers forming a line to be able to stop any surprising assault.

Some of Holger's cavalrymen supporting some weak stragglers.
Finally we discovered that there was a small hamlet in the woods. Although it didn't seem to be very luxurious it looked large enough to provide shelter for our ragged soldiers which were chilled to bones. Suspiciously there came voices from the cabins which sounded Russian somehow...
Carefully we advance...
Actually we wanted to be careful but one of Axel's officers was too chilled to wait any longer. We ran to one of the houses and looked inside. Unfortunately a bit too careless because the cossacks inside spotted him the very same moment he caught sight of them.
The unlucky officer and some upset cossacks...
So hell broke loose. Alarm cries echoed through the village and out of each and every house there were cossacks appearing. Within moments our comrads therein were surrounded and faced grim melee combat. Fortunately Heinz had the presence of mind to rush towards the sled gun which was located in the middle of the hamlet and fired it at the advancing foes. Well, Old Guard chasseurs are no artillerymen. Somehow he managed to hit a single cossack only but at least the canon was discharged and no danger for now.
The Old Guard chasseurs near the large sled rush towards the gun.
So for now the hamlet was save. This was the chance for Holger and me to stormed into the croud of cossacks and slice to pieces. While Axel's German allies were clearing the front of the buildings our two companies charge the Russians which had no chance against our skilful fighters.
We're gaining the upper hand.
Ney cheering bravely.

The Russians last stand.
As fast as the quarrel started it was over. A dozen cossacks lay lifeless in the snow which was dyed red meanwhile. We completed our mission and found safe shelter for the night. One of the rare chances to dry our clothes and rest our exhausted bones.

But luckiest of all was Colonel Marbot the leader of Holger's company. Somehow he managed to catch one of the cossacks' horses and safed a new mount for himself.
A cossack holding the horse which will be caught by Marbot later.
At our next fortnight meeting we'll play another game and will practice another scenario for Tactica. Besides that our collections are growing steadily. Most of the excellent stuff you see above is from Bernhard's collection with a small couple of additions from myself. Figures mostly by Perry Miniatures, houses from Grand Manner and trees mostly selfmade.

Wednesday, 11 December 2013

Patrol to nowhere - Bolt Action AAR

Next-to-last friday we gathered for a quick game of Bolt Action. After a year which was dominated by AWI and Black Powder we needed a trip to more modern times and our knowledge of the Bolt Action rules needed a reboot. So one of the boys prepared a table in his annexe and created a scene in Russia in summer or early autumn 1942.
The small village from the German deployment zone's view.
There we met the outskirts of a small Russian village lying in the line of approach of the German forces. The village was occupied by Russian forces of unknown strength and therefor we had the order to reconnoitre it with a small advance guard of light troops. So we fielded some cavalry, a squadron of bikes, a SdKfz 222 with 20mm cannon, an infantry squad mounted on a SdKfz 251 and our platoon leader with his SdKfz 250 against the Red Army which was represented by a couple of green tokens for hidden deployment. Not all of these tokens stood for "real" troops so we didn't know the actual strength of our opposing players. Our mission was to explore as much of those tokens as possible to get a view of the enemy forces here.
To keep the rules simple for this test game neither side fielded artillery, mortars or any other weapons with special rules.
The SdKfz 251 discovering an enemy tank...
The start of the game went rather well. We rushed forward with the bikes and the 251 and both proved better than we feared. The bikes are awesomely fast and the 251 benefited from the recce special rule when it discovered a T34 blocking the road. When the tank took aim the SdKfz made a sudden escape move and disappeared around a hill to evade the T34's deadly cannon.
..but it escaped and the infantry squad it carried dismounted.
Unfortunately sooner or later things exacerbated. It seems we were a bit too brisk and went into a trap set by our Russian opponents.
Our bikers rushing over the fields of Russia.
 When the bikes reached the outer walls of the village three Russian units appeared and laid devastating gunfire on our squad. With some lucky dice they annihilated the bikers in one turn.
After three Russian units appeared the remains of our bike squad turn tail and run.
On the other flank it wasn't better. Altough the tracks of the T34 had a malfunction and left it immobilized (random event controled by our umpire) we didn't managed to destroy the T34. Even a courageous infantry attack with anti-tank grenades didn't put it over the edge.
Unlucky tank hunters...
Into the bargain there were further infantry forces appearing and aiming at the squad dismounted from the SdKfz 251. Those boys got a lot of lead to guzzle.
Kind of Russian counterattack.
 Until then our cavalry was acting as kind of reserve and we sent them into battle then to relieve the heavily cannonaded troops. But anyway there wasn't any chance to dislodge the entrenched Russians.
Cavalry trying to reliev the pinned bikers.
Of course dismounted since cavalry charges were a bit out of fashion in WW II... Unfortunately.
At this point of the game our forces were decreased heavily. Most of the units were either pinnend or badly hurt or even both. But there were still some points of interest to explore:
Still unknown spots on the map...
 We suffered severely when trying to explore the last tokens and finally reached all but three of them before retreat was indispensable.
SdKfz 222 securing the flank and sneaking forward.
 Although we didn't manage to complete our mission it was an interesting game and we had a lot of fun. It was great to play such an agile and quick force but it was lacking strength and firepower to handle contact with a serious enemy. Anyway  this gaming experience confirmed me in creating a light airborne force for Operations Deadstick and Market Garden. Assuming that the opponent doesn't field too many heavy tanks there are a lot of interesting matches to come. Last friday we were able to get a first idea of my Red Devils when we played the Pegasus Bridge scenario in a modified way to test the scenario rules and the army lists. But that's a story for another post...
A perplex squad leader in his scout car.